发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase the degree of game interest by generating the third special game mode for giving a player a value different from the first and the second special game modes, when control is made not to show a specific pattern, or to lower a probability for the display of the specific pattern. SOLUTION: A pachinko game machine causes a counter to select one numeral, upon the detection of the entry of a pachinko ball into a big prize device 4, thereby giving a 'big prize'. Also, the counter selects one numeral at the moment an integrated count for a limiter is identified as a numeral smaller than than 9, and a 'specific big prize' mode is thereby generated. Furthermore, when the 'specific big prize' mode appears, a 'high probability mode' is generated for providing the first special game mode and increasing a probability for the occurrence of the next 'big prize'. On the other hand, when a 'non-specific big prize' mode appears, the second special game mode is provided. Also, when control is made not to show a specific pattern, the third special game mode is provided and a 'variation-reduced mode' is generated for shorting the variation time of an ordinary pattern.
申请公布号 JPH1015177(A) 申请公布日期 1998.01.20
申请号 JP19960179500 申请日期 1996.07.09
申请人 TOYOMARU SANGYO KK 发明人 WATANABE KANEHISA
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址