摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game system and an information storage medium, capable of restraining the amount of play data to be stored and generating a replay image over a long period of time. <P>SOLUTION: The element data of replay data changed from the preceding frame is stored. A packet required for replay-processing the concerned frame is determined, and the packet determined to be required is stored as replay data. A class data is added to the packet, and according to the class data, the packets are sorted to each replay processing. <P>COPYRIGHT: (C)2003,JPO</p> |