发明名称 Game Control Method And Server For Social Game For Developing A Social Network
摘要 A new game control method which makes use of the characteristics of a social network game and a server device are provided. It is so configured that registered users have different items depending on their registered groups; connections with other users which are the characteristics of the social network game are achieved in a fighting game; and the timings of communication between the server and a portable terminal are reduced as much as possible during the game, whereby communication errors and interruption of the game are avoided.;For example, a program executed by a controller executes the following control: in response to a request from the first registered user for the generation of the group, the generated group is associated with at least one of the special items and stored in the database, and in response to a request from the second registered user to participate in the group, the second registered user is associated with the group and stored in the database, and the authority to possess at least one item from the special items associated with the group is given to the second registered user. In a method executed by another program, the communication between the server and portable terminal is executed at the timing when the opponent character falls to the lowermost point and the unit game ends.
申请公布号 US2014357360(A1) 申请公布日期 2014.12.04
申请号 US201414229249 申请日期 2014.03.28
申请人 CRAFTS & MEISTER CO.,Ltd. 发明人 SHONO Takashi;FUNAMIZU Noritaka
分类号 A63F13/52;A63F13/46;A63F13/55;A63F13/49;A63F13/33 主分类号 A63F13/52
代理机构 代理人
主权项 1. A game controlling method for a social network game performed on a user terminal in communication with a server, the user terminal comprising: a display screen; and, a user input, wherein, the method comprises: during the social network game, when an opponent character displayed on the display screen is displayed as floating in air, and until the opponent character reaches a predetermined lower point position which triggers a termination of the social network game, a controller calculates a game score associated with a cumulative number of hits of a technique of an operated character on the opponent character made in response to an input on the user input, the controller conducting: a process of controlling a descent of the opponent character based on descent control data of the opponent character stored in advance, a process of determining an outcome of success or failure of a technique operated upon the opponent character, in response to pre-stored data for determining failure or success of the technique, the pre-stored date including data corresponding to a plurality of techniques and a timing that an image of a specific technique is input via the user input, a process of executing, when the determination outcome is a success, a control to inhibit floating or descending of the opponent character in response to descent limiting data of each of the pre-stored plurality of techniques, a process of executing, when the determination outcome is a success, a process of updating and storing cumulative data associated with a number of successes, and transmitting the cumulative data to the server when the opponent character is determined as having reached the lower point position.
地址 Osaka JP