发明名称 Multiplayer social exercise game method and system with various types of exercises or equipments
摘要 An exercise game system of the present invention includes a plurality of game clients and a game server. The game clients transmit over a network, exercise intensity information in which exercise intensities of the players performing various types of exercises are measured. The game server drives an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises. In this instance, the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players.
申请公布号 US8858331(B2) 申请公布日期 2014.10.14
申请号 US201113324542 申请日期 2011.12.13
申请人 Korea Advanced Institute of Science and Technology 发明人 Song June-Hwa;Park Tai-Woo;Park Soun-Eil;Yoo Chung-Kuk;Park Byung-Lim
分类号 A63F13/00;A63F13/30;H04L29/06 主分类号 A63F13/00
代理机构 代理人
主权项 1. An exercise game system, comprising: a plurality of game clients to transmit, over a network, exercise intensity information in which exercise intensities of a plurality of players performing various types of exercises are measured; and a game server to drive an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises, wherein the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players, wherein the game server operates to provide the balanced exercise intensity information by normalizing the exercise intensity information to the same scale using a difference between the minimum exercise intensity and the maximum exercise intensity that are empirically obtained according to the different types of exercises with respect to the balancing rule of the exercise intensity, and wherein the balanced exercise intensity information is defined as vobj=α×(vex−vex—min), where vobj denotes the balanced exercise intensity information, vex denotes received current exercise intensity information, α is defined as vobj—max/(vex—vig−vex—min), vobj—max denotes the maximum speed of the game object, vex—vig denotes the maximum exercise intensity of a corresponding exercise, and vex—min denotes the minimum exercise intensity.
地址 Daejeon KR