摘要 |
An electronic game apparatus requiring skill in which one or more players individually attempt to outmaneuver the game apparatus on a time limit and motion or presence sensing detecting basis. Each player starts a play cycle of an electronic circuit within the game apparatus by manually pressing a start button on the housing. The player then has a preselected first period of time, e.g. five seconds, during which the presence sensor is deactivated to distance himself sufficiently from the game apparatus so that his presence would not be sensed by the motion detector of the apparatus at the end of the first time period. At the end of the first time period, the presence sensor is activated and the player has a certain second time period, e.g. ten seconds, to stealthfully reapproach the game apparatus without his or her presence being detected and to disarm the game apparatus by pressing a stop button or area of the housing. The player therefore loses if either the motion sensor is triggered or the second time period runs before the disarming stop button is depressed by the player. All forms of presence sensors, including optical motion detectors, sound detectors, infrared sensors and the like are within the intended scope of this invention.
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